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Rob Moir
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I have to agree with ErikA - Questions on an item of game software don't belong on SF just because they have a "server" module, but we can and should handle questions on the platform.

LookingI can certainly see that platform questions need to come here but looking at questions from the example links I don't think any of your samples support migration to SF, except for one that might, perhaps.:

"How do I change the bot skins on my CS:Source Dedicated Server? " - nothing to do with SF.

"Hi, I've got a minecrack inventory editor for Macs running on local maps but what about for the 'classic' server setup? There are clearly one-per-user inventory files in the server world directory but … " - nothing to do with SF.

"TF2 dedicated server on really old PC?" - possibly something that we could answer on SF. Maybe. But the answer is surely going to be along the lines of "What do the system requirements say?", do people really need to have their questions migrated to SF to be told that?

"What are all the admin mods available for Counter Strike 1.6?" - nothing to do with SF.

"Any way to limit Steam Server Search results?" - nothing to do with SF.

"In Source engine games, when are server.cfg and autoexec.cfg executed?" - nothing to do with SF.

What none of us want to see are questions bouncing around because its hard to tell if they "should" be migrated or not.

I have to agree with ErikA - Questions on an item of game software don't belong on SF just because they have a "server" module, but we can and should handle questions on the platform.

Looking at questions from the example links I don't think any of your samples support migration to SF, except for one that might, perhaps.:

"How do I change the bot skins on my CS:Source Dedicated Server? " - nothing to do with SF.

"Hi, I've got a minecrack inventory editor for Macs running on local maps but what about for the 'classic' server setup? There are clearly one-per-user inventory files in the server world directory but … " - nothing to do with SF.

"TF2 dedicated server on really old PC?" - possibly something that we could answer on SF. Maybe. But the answer is surely going to be along the lines of "What do the system requirements say?", do people really need to have their questions migrated to SF to be told that?

"What are all the admin mods available for Counter Strike 1.6?" - nothing to do with SF.

"Any way to limit Steam Server Search results?" - nothing to do with SF.

"In Source engine games, when are server.cfg and autoexec.cfg executed?" - nothing to do with SF.

I have to agree with ErikA - Questions on an item of game software don't belong on SF just because they have a "server" module, but we can and should handle questions on the platform.

I can certainly see that platform questions need to come here but looking at questions from the example links I don't think any of your samples support migration to SF, except for one that might, perhaps.:

"How do I change the bot skins on my CS:Source Dedicated Server? " - nothing to do with SF.

"Hi, I've got a minecrack inventory editor for Macs running on local maps but what about for the 'classic' server setup? There are clearly one-per-user inventory files in the server world directory but … " - nothing to do with SF.

"TF2 dedicated server on really old PC?" - possibly something that we could answer on SF. Maybe. But the answer is surely going to be along the lines of "What do the system requirements say?", do people really need to have their questions migrated to SF to be told that?

"What are all the admin mods available for Counter Strike 1.6?" - nothing to do with SF.

"Any way to limit Steam Server Search results?" - nothing to do with SF.

"In Source engine games, when are server.cfg and autoexec.cfg executed?" - nothing to do with SF.

What none of us want to see are questions bouncing around because its hard to tell if they "should" be migrated or not.

Source Link
Rob Moir
  • 32.1k
  • 1
  • 25
  • 23

I have to agree with ErikA - Questions on an item of game software don't belong on SF just because they have a "server" module, but we can and should handle questions on the platform.

Looking at questions from the example links I don't think any of your samples support migration to SF, except for one that might, perhaps.:

"How do I change the bot skins on my CS:Source Dedicated Server? " - nothing to do with SF.

"Hi, I've got a minecrack inventory editor for Macs running on local maps but what about for the 'classic' server setup? There are clearly one-per-user inventory files in the server world directory but … " - nothing to do with SF.

"TF2 dedicated server on really old PC?" - possibly something that we could answer on SF. Maybe. But the answer is surely going to be along the lines of "What do the system requirements say?", do people really need to have their questions migrated to SF to be told that?

"What are all the admin mods available for Counter Strike 1.6?" - nothing to do with SF.

"Any way to limit Steam Server Search results?" - nothing to do with SF.

"In Source engine games, when are server.cfg and autoexec.cfg executed?" - nothing to do with SF.